# COMPOSITING — Knowledge MOC > [!abstract] About this MOC > Everything related to **compositing** — Nuke fundamentals, CG integration, AOV/LPE workflows, and production fixes. If you are new, start with the *Fundamentals* section, then look up recipes in *Production Fixes* and *AOV & LPE*. --- ## 🧭 Reading Order for Newcomers 1. **Nuke basics** → [[../../OUT OF PUBLISH/CAMMAP - MATTEPAINTING/Nuke Knowledge|Nuke Knowledge]] — vocabulary and node reference. 2. **Read your render** → [[Notes/Nuke LPE and AOV|Nuke — LPE & AOV]] — Light Path Expressions and how to use them in comp. 3. **Neutral grade from a chart** → [[Neutralization Mcbeth|Neutralization (McBeth Chart)]] — build a neutral starting point. 4. **Fix common CG artifacts** → [[Remove DOF artefact|Remove DOF Artefact]] — defocus cleanup recipe. 5. **Camera projection** → [[../../OUT OF PUBLISH/CAMMAP - MATTEPAINTING/Nuke - CamMap geo et card|Nuke — CamMap (Geo & Card)]]. --- ## 📚 Fundamentals Evergreen Nuke knowledge. - [[../../OUT OF PUBLISH/CAMMAP - MATTEPAINTING/Nuke Knowledge|Nuke Knowledge]] — vocabulary, core nodes, shortcuts. --- ## 🎨 AOV & LPE Reading and re-compositing CG passes. - [[Notes/Nuke LPE and AOV|Nuke — LPE & AOV]] — Light Path Expressions, standard AOV pass list, reconstruction tips. --- ## 🛠️ Production Fixes Concrete recipes for recurring problems. - [[Neutralization Mcbeth|Neutralization (McBeth Chart)]] — chart-based neutral grade. - [[Remove DOF artefact|Remove DOF Artefact]] — remove fringing and edge artefacts from rendered defocus. - **Multi-shot setup** — *to be written*. --- ## 📷 Camera Mapping / Matte Painting Projection-based setups. - [[../../OUT OF PUBLISH/CAMMAP - MATTEPAINTING/Nuke - CamMap geo et card|Nuke — CamMap (Geo & Card)]] — camera projection onto geometry and cards. --- ## 🏢 Studio References External references seen in production. - [[../../OUT OF PUBLISH/KNOWLEDGE OUT OF PUBLISH/STUDIO/RODEO/6.13 RDO NUKE|6.13 — RDO Nuke]] — Rodeo FX Nuke notes. --- ## 🔗 Related MOCs - [[../LIGHTING/LIGHTING MOC|LIGHTING MOC]] — upstream knowledge that shapes your AOVs. - [[../LOOKDEV/LOOKDEV KNOWLEDGE MOC|LOOKDEV Knowledge MOC]] — shading-side context. - [[../KNOWLEDGE MOC|KNOWLEDGE MOC]] — top-level index.