# COMPOSITING — Knowledge MOC
> [!abstract] About this MOC
> Everything related to **compositing** — Nuke fundamentals, CG integration, AOV/LPE workflows, and production fixes. If you are new, start with the *Fundamentals* section, then look up recipes in *Production Fixes* and *AOV & LPE*.
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## 🧭 Reading Order for Newcomers
1. **Nuke basics** → [[../../OUT OF PUBLISH/CAMMAP - MATTEPAINTING/Nuke Knowledge|Nuke Knowledge]] — vocabulary and node reference.
2. **Read your render** → [[Notes/Nuke LPE and AOV|Nuke — LPE & AOV]] — Light Path Expressions and how to use them in comp.
3. **Neutral grade from a chart** → [[Neutralization Mcbeth|Neutralization (McBeth Chart)]] — build a neutral starting point.
4. **Fix common CG artifacts** → [[Remove DOF artefact|Remove DOF Artefact]] — defocus cleanup recipe.
5. **Camera projection** → [[../../OUT OF PUBLISH/CAMMAP - MATTEPAINTING/Nuke - CamMap geo et card|Nuke — CamMap (Geo & Card)]].
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## 📚 Fundamentals
Evergreen Nuke knowledge.
- [[../../OUT OF PUBLISH/CAMMAP - MATTEPAINTING/Nuke Knowledge|Nuke Knowledge]] — vocabulary, core nodes, shortcuts.
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## 🎨 AOV & LPE
Reading and re-compositing CG passes.
- [[Notes/Nuke LPE and AOV|Nuke — LPE & AOV]] — Light Path Expressions, standard AOV pass list, reconstruction tips.
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## 🛠️ Production Fixes
Concrete recipes for recurring problems.
- [[Neutralization Mcbeth|Neutralization (McBeth Chart)]] — chart-based neutral grade.
- [[Remove DOF artefact|Remove DOF Artefact]] — remove fringing and edge artefacts from rendered defocus.
- **Multi-shot setup** — *to be written*.
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## 📷 Camera Mapping / Matte Painting
Projection-based setups.
- [[../../OUT OF PUBLISH/CAMMAP - MATTEPAINTING/Nuke - CamMap geo et card|Nuke — CamMap (Geo & Card)]] — camera projection onto geometry and cards.
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## 🏢 Studio References
External references seen in production.
- [[../../OUT OF PUBLISH/KNOWLEDGE OUT OF PUBLISH/STUDIO/RODEO/6.13 RDO NUKE|6.13 — RDO Nuke]] — Rodeo FX Nuke notes.
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## 🔗 Related MOCs
- [[../LIGHTING/LIGHTING MOC|LIGHTING MOC]] — upstream knowledge that shapes your AOVs.
- [[../LOOKDEV/LOOKDEV KNOWLEDGE MOC|LOOKDEV Knowledge MOC]] — shading-side context.
- [[../KNOWLEDGE MOC|KNOWLEDGE MOC]] — top-level index.