# AOV DOF Comp It will never be perfect as it is doing inpainting when you FG is blured ### Zdefocus - I usually don't render DOF inside a render engine, except Unreal. To heavy to render for not enough control - From the Depth AOV --> Layer contact sheet to display - ~~(OPIONNAL) Display Depth + Grade from 0 to 1 :~~ - ![[file-20241001134309994.png]] ZDEFOCUS PARAMETERS : **USE REFERENCE** - Math = Arnold : **far = 0** - Link **size and maximum** together - Output type to see the **focal distance** - Size = amount of focus at infinity ### Pxf_Zdefocus - Better because you can use Lens simulation ! so you don't have to guess the size of blur. - Custom Bokeh - **Depth Layer** : 256 Max in case of strong depth - **ALIASING** FIX : - 1. **Prefer render Layer** - 2. **Erode fast node** in -1 + **Edge Detect on Depth pass, clamp + Blur** and make an other Blur after the defocus and put everything in the mask of the Blur - ![[file-20241002104138253.png]] - before : ![[file-20241002102830319.png]] - After : ![[file-20241002103017615.png]]