### Unreal Scale
rotate X = 90
Uniform Scale = 100
# Particles
<iframe width="560" height="315" src="https://www.youtube.com/embed/dF7yHULxgDk?si=4vdNsKoKe9dT6v45" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
With the *Plugin* : https://github.com/sideeffects/HoudiniNiagara/releases
```embed
title: "Releases · sideeffects/HoudiniNiagara"
image: "https://opengraph.githubassets.com/3f37adbe3c47a5e9dd0e17124ce5bbf81349058c1e8034cb11aae6599c37ad66/sideeffects/HoudiniNiagara"
description: "Houdini Data Interface for UE4 Niagara. Contribute to sideeffects/HoudiniNiagara development by creating an account on GitHub."
url: "https://github.com/sideeffects/HoudiniNiagara/releases"
```
# Camera export
- Export from unreal in FBX
- Import in houdini with those options :
![[Pasted image 20240524231301.jpg]]
# Flip and Geometry Cache
- Alembic export
- Import in Unreal as Geometry Cache
- <iframe width="560" height="315" src="https://www.youtube.com/embed/_RqRsHvpFE0?si=DHinG-hza5op6rxa" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
# Workflow
[https://polcuenk.notion.site/My-workflow-HOU20-UE5-ef8c050768774230b404428e1ebfa8ea](https://polcuenk.notion.site/My-workflow-HOU20-UE5-ef8c050768774230b404428e1ebfa8ea "https://polcuenk.notion.site/My-workflow-HOU20-UE5-ef8c050768774230b404428e1ebfa8ea")
```embed
title: "Notion – The all-in-one workspace for your notes, tasks, wikis, and databases."
image: "https://www.notion.so/images/meta/default.png"
description: "A new tool that blends your everyday work apps into one. It’s the all-in-one workspace for you and your team"
url: " https://polcuenk.notion.site/My-workflow-HOU20-UE5-ef8c050768774230b404428e1ebfa8ea"
```
# Houdini Engine
- Shift + C To create subnet from selection
- Right click on the subnet / create hda
### HOUDINI NIAGARA
https://www.sidefx.com/docs/houdini/unreal/niagara.html
```embed
title: "Houdini-Niagara Plug in"
image: "https://www.sidefx.com/docs/houdini/images/unreal/niagara_plugin_v2.jpg"
description: "Houdini 20.0 Unreal"
url: "https://www.sidefx.com/docs/houdini/unreal/niagara.html"
```
# Smoke and pyro
### With texture Flipbook :
https://www.youtube.com/watch?v=kMI-Wro3p9g
1. ![[Pasted image 20240525001246.png]]
2. Put the plugin in Unreal : ![[Pasted image 20240525001318.png]]
3. Drag and drop folder inside the plugins folder of the project : ![[Pasted image 20240525001603.png]]
4. Use the pyro template material ![[Pasted image 20240525005039.png]]
5. Create an instance
6. Cable the textures in the instances
7.