### Unreal Scale rotate X = 90 Uniform Scale = 100 # Particles <iframe width="560" height="315" src="https://www.youtube.com/embed/dF7yHULxgDk?si=4vdNsKoKe9dT6v45" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> With the *Plugin* : https://github.com/sideeffects/HoudiniNiagara/releases ```embed title: "Releases · sideeffects/HoudiniNiagara" image: "https://opengraph.githubassets.com/3f37adbe3c47a5e9dd0e17124ce5bbf81349058c1e8034cb11aae6599c37ad66/sideeffects/HoudiniNiagara" description: "Houdini Data Interface for UE4 Niagara. Contribute to sideeffects/HoudiniNiagara development by creating an account on GitHub." url: "https://github.com/sideeffects/HoudiniNiagara/releases" ``` # Camera export - Export from unreal in FBX - Import in houdini with those options : ![[Pasted image 20240524231301.jpg]] # Flip and Geometry Cache - Alembic export - Import in Unreal as Geometry Cache - <iframe width="560" height="315" src="https://www.youtube.com/embed/_RqRsHvpFE0?si=DHinG-hza5op6rxa" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> # Workflow [https://polcuenk.notion.site/My-workflow-HOU20-UE5-ef8c050768774230b404428e1ebfa8ea](https://polcuenk.notion.site/My-workflow-HOU20-UE5-ef8c050768774230b404428e1ebfa8ea "https://polcuenk.notion.site/My-workflow-HOU20-UE5-ef8c050768774230b404428e1ebfa8ea") ```embed title: "Notion – The all-in-one workspace for your notes, tasks, wikis, and databases." image: "https://www.notion.so/images/meta/default.png" description: "A new tool that blends your everyday work apps into one. It’s the all-in-one workspace for you and your team" url: " https://polcuenk.notion.site/My-workflow-HOU20-UE5-ef8c050768774230b404428e1ebfa8ea" ``` # Houdini Engine - Shift + C To create subnet from selection - Right click on the subnet / create hda ### HOUDINI NIAGARA https://www.sidefx.com/docs/houdini/unreal/niagara.html ```embed title: "Houdini-Niagara Plug in" image: "https://www.sidefx.com/docs/houdini/images/unreal/niagara_plugin_v2.jpg" description: "Houdini 20.0 Unreal" url: "https://www.sidefx.com/docs/houdini/unreal/niagara.html" ``` # Smoke and pyro ### With texture Flipbook : https://www.youtube.com/watch?v=kMI-Wro3p9g 1. ![[Pasted image 20240525001246.png]] 2. Put the plugin in Unreal : ![[Pasted image 20240525001318.png]] 3. Drag and drop folder inside the plugins folder of the project : ![[Pasted image 20240525001603.png]] 4. Use the pyro template material ![[Pasted image 20240525005039.png]] 5. Create an instance 6. Cable the textures in the instances 7.