> [!abstract] Summary
> **Lighting in Solaris** — using the **Light Mixer** for fast iteration, hiding HDRIs from the viewport background, controlling light intensity from the viewport (Diffuse mode, exposure variant), and reverting nodes to a saved **snapshot**.
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# Light Mixer
Use the **Light Mixer** LOP for fast lighting iteration — slider-style control over all lights in one place.
![[file-20241024003839826.png|500]]
## HDRI
- **Hide HDRI in background**:
- Open viewport options (**D**) → **Background** → **uncheck** *Display Environment Lights as Backgrounds*.
## Light Control in the Viewport
- **Diffuse mode** — click in the viewport where you want the light to look at.
- **Right-click in viewport** → change **Brightness Variant** to **Exposure**.
- **Ctrl + Shift + Drag** = adjust exposure directly.
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# Snapshot
The classic Snapshot tool — with a twist. You can **revert every node** to a previous snapshot state, recovering an entire lighting setup at once.
![[file-20241027113014738.png]]
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# 🔗 Related
- [[../SOLARIS MOC|SOLARIS MOC]].
- [[../LOOKDEV HOUDINI SOLARIS|LOOKDEV HOUDINI SOLARIS]] — Karma vs Arnold viewport choice.
- [[../NODES/Solaris Rendering TIps|Solaris Rendering Tips]] — render region, eyedropper.
- [[../../KARMA/KARMA MOC|KARMA MOC]] — render side.
- [[../../../LIGHTING/LIGHTING MOC|LIGHTING MOC]] — cross-renderer lighting theory.