> [!abstract] Summary
> **Lookdev in Houdini / Solaris** — viewer renderer selection (Karma / Arnold / OpenGL), the SOP Create node for working in OBJ context then importing into LOPs, **Render Geometry Settings** for per-prim render attributes (visibility, ray overrides, subdivision), **Material Library** for shader creation, **Render Settings** for camera and resolution, and AOVs via **Render Var / Render Product / Render Settings**.
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# Viewer
- **Perspective viewer** → pick the renderer for the view: **Karma**, **Arnold**, or **OpenGL**.
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# SOP Create
- Lets you work in the **OBJ context** (SOP networks) inside a LOP graph, then import the result automatically.
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# Render Geometry Settings
- **Node:** `RenderGeometrySettings`.
- Attach **render attributes** to a specific geometry prim.
- Examples: **Visible in refraction**, **Ray overrides**, **Subdivide**, etc.
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# Material Library
- Where you **create shaders** (Arnold, Karma MaterialX, etc.).
- Lets you **assign materials** to specific geometry.
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# Render Settings
- **Node:** `RenderSettings`.
- Connects the **camera**.
- Sets **resolution**.
- Carries renderer-specific **render settings** (e.g. an Arnold-specific RenderSettings LOB).
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# AOVs
### Render Var
- Creates an **AOV**.
- See the Arnold / Karma docs for the right channel definitions.
### Render Product
- A **bundle of Render Vars** with a single output location.
### Render Settings
- **Ordered Products** — link the Render Products in the order they should be written.
### Display in the Viewport
![[image-20230509.png]]
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# RDO (Studio Workflow)
## UI
- When you want to render, display **Final render** in the Houdini GL viewport:
- ![[2. M.O.R.P.H.E.U.S/Blue Pills/3D/LOOKDEV/Attachments/6.41 RDO HOUDINI LOOKDEV/image-20230220.png]]
## Scene View
Since Solaris uses **Hydra**, the scene view goes through a **delegate** — Hydra's bridge between the renderer and the viewport.
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# 🔗 Related
- [[SOLARIS MOC|SOLARIS MOC]].
- [[../KARMA/KARMA MOC|KARMA MOC]] — Karma renderer specifics.
- [[../../LOOKDEV/LOOKDEV KNOWLEDGE MOC|LOOKDEV Knowledge MOC]] — cross-renderer theory.
- [[NOTES/HOUDINI Solaris custom AOV from shading|Custom AOV from Shading]].
- [[../../../OUT OF PUBLISH/KNOWLEDGE OUT OF PUBLISH/STUDIO/RODEO/6.03 RDO LOOKDEV USD publish SbS|RDO Lookdev USD publish (legacy)]].