> [!abstract] Summary
> **Payload LOP** — like Reference, but with **deferred loading**. Payloads are not loaded into memory until explicitly requested, dramatically improving scene-loading time for heavy assets. Use for environments, set dressing, hero assets you're not currently editing — anything that's "in the scene" but doesn't need to be live.
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# Payload
- **Purpose:** Similar to a **Reference**, but designed for **deferred loading** of USD data.
- **Use:** Reference large assets or scene parts that can be **loaded on demand** to optimise memory and performance.
- **Behaviour:** Payloads are **not loaded into memory until explicitly requested** — opening the scene file is fast.
- **Typical Use Case:** Heavy assets or background elements not always needed during lookdev / layout work.
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# Payload vs Reference
| | **Reference** | **Payload** |
|---|---|---|
| Loaded immediately on stage open? | ✅ Yes | ❌ No (deferred) |
| Composes data into the stage? | ✅ Yes | ✅ Yes (once loaded) |
| Can be loaded / unloaded interactively? | ❌ No | ✅ Yes |
| Best for | Always-needed data | Heavy / optional data |
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# Loading & Unloading
In the Scene Graph Tree, **right-click a prim** → **Load Payload** / **Unload Payload**. You can also batch-set via:
- **Load LOP** — load specific payloads.
- **Configure Stage LOP** — set the **Initial Load Set** (`LoadAll` / `LoadNone` / `LoadAndUnloadDescendants`).
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# Typical Workflow
- **Environment dressing** — set every scattered asset as a payload; load only the ones near the camera.
- **Character library** — payload all characters, load only the ones in the current shot.
- **Heavy FX caches** — payload sims, load only when rendering or reviewing.
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# 🔗 Related
- [[../SOLARIS MOC|SOLARIS MOC]].
- [[SOLARIS Reference VS Sublayer VS Merge|Reference VS Sublayer VS Merge]] — non-deferred alternatives.
- [[SOLARIS Component builder - Explore Variants|Component Builder]] — component output uses a Payload by default.
- [[../../../../PROTOCOL/USD/Notes/USD KNOWLEDGE/6.30 USD Theory|USD Theory — Payload]].
- [[../TROUBLESHOOTING/SOLARIS General Optimisation|General Optimisation]] — perf guidance.