> [!abstract] Summary > **Camera in Solaris** — depth of field, focus distance handles in the viewport, time offset for animation pickup, sensor size controls. Most camera interaction is in the **viewport** with handles, not numeric input. --- # Depth of Field - Press **Shift + F** in the viewport to **display the focus distance** widget. - **Shift + Click** to **set** the focus distance directly in the viewport (click on the surface to focus on). - To show the focus-distance **handle** at any time: right-click in the viewport → **Camera / Focus Handle**. # Camera Sensor & Sensitivity - Sensor size and aperture control real-world depth-of-field falloff. - Aperture in the camera LOP defines the F-stop equivalent. --- # Time Offset Animate a camera that follows another camera's motion with a time offset (e.g. a chase camera, or a re-timed replay). ![[Pasted image 20240524233524.png]] --- # Tips - **Lock parent transform** before animating to avoid unwanted drift. - For multi-shot scenes, use a **Switch LOP** or **Variant Set** to swap between cameras per shot. --- # 🔗 Related - [[../SOLARIS MOC|SOLARIS MOC]]. - [[SOLARIS Reference VS Sublayer VS Merge|Reference VS Sublayer VS Merge]] — bringing in a camera from another USD. - [[Solaris Rendering TIps|Solaris Rendering Tips]] — render region etc.