> [!abstract] Summary
> **Camera in Solaris** — depth of field, focus distance handles in the viewport, time offset for animation pickup, sensor size controls. Most camera interaction is in the **viewport** with handles, not numeric input.
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# Depth of Field
- Press **Shift + F** in the viewport to **display the focus distance** widget.
- **Shift + Click** to **set** the focus distance directly in the viewport (click on the surface to focus on).
- To show the focus-distance **handle** at any time: right-click in the viewport → **Camera / Focus Handle**.
# Camera Sensor & Sensitivity
- Sensor size and aperture control real-world depth-of-field falloff.
- Aperture in the camera LOP defines the F-stop equivalent.
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# Time Offset
Animate a camera that follows another camera's motion with a time offset (e.g. a chase camera, or a re-timed replay).
![[Pasted image 20240524233524.png]]
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# Tips
- **Lock parent transform** before animating to avoid unwanted drift.
- For multi-shot scenes, use a **Switch LOP** or **Variant Set** to swap between cameras per shot.
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# 🔗 Related
- [[../SOLARIS MOC|SOLARIS MOC]].
- [[SOLARIS Reference VS Sublayer VS Merge|Reference VS Sublayer VS Merge]] — bringing in a camera from another USD.
- [[Solaris Rendering TIps|Solaris Rendering Tips]] — render region etc.