> [!abstract] Summary
> **Render Geometry Settings LOP** — author **render-time geometry overrides** per prim: enable / disable displacement, set displacement bounds (radius), control subdivision dicing (micropolygons), toggle visible-in-refraction / -reflection / -shadows, ray-bounce overrides. The cleanest way to enable displacement on selected meshes without touching the source.
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# Render Geometry Settings
- **Node:** `RenderGeometrySettings`.
- Target the prims to act on with the **Primitives** selection.
## Common Parameters
| Parameter | Purpose |
|---|---|
| **Displacement** | Enable / disable displacement on the targeted prims. |
| **Radius** | **Displacement Bounds** — how much the renderer should pre-expand the bounding box to account for displacement. Too small = clipped silhouette. Too large = wasted memory / dicing. |
| **Subdivision** | **Dicing / micropolygon length** — finer dicing = smoother displacement at higher render cost. |
| **Visible in Refraction / Reflection / Shadows** | Toggle ray-visibility per category. Useful for hidden helper geo, light-blockers, etc. |
| **Ray bounce overrides** | Per-prim caps on bounces — limit a noisy prim's contribution without changing global settings. |
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# Typical Use
- **Enable displacement only on hero geo** without touching the source.
- **Disable shadow casting** on background cards.
- **Tighten dicing** on a closeup hero asset, loosen it on background scatter.
- **Override visibility** for a stand-in prop that should not appear in reflections.
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# 🔗 Related
- [[../SOLARIS MOC|SOLARIS MOC]].
- [[SOLARIS Mesh Edit|SOLARIS Mesh Edit]] — set the subdivision scheme (Catmull-Clark, etc.).
- [[../../KARMA/Notes/KARMA Displacement|KARMA Displacement]] — Karma-side displacement tuning.
- [[../../KARMA/Notes/KARMA MIPMAP|KARMA MIPMAP]] — texture optimisation that affects displacement maps too.
- [[../../../../PROTOCOL/OPTIMISATION/Notes/Rendering Optimisation - Fabio Sguera|Rendering Optimisation — Fabio Sguera]].