> [!abstract] Summary
> **Scene Import LOP** — brings data from the **OBJ context** (the classic Houdini scene) into the LOP / USD stage. Can import everything in one go, or filter by type (geometry, camera, light, null). Auto-picks the right schema for each node.
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# Scene Import
- Imports **anything from the OBJ context** into Solaris.
- Works for the full scene **or** specific components — **camera**, **light**, **geo**, **null**.
- **Automatic picking** — the node maps each OBJ node to the right USD schema (a Houdini light becomes a `UsdLuxLight`, a camera becomes a `UsdGeomCamera`, etc.).
![[file-20241023232607086.png|475]]
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# Typical Uses
- **Migrating** an old OBJ-context scene to USD without rebuilding from scratch.
- **Mixed pipeline** — keep a legacy OBJ-context FX sim and import its result into Solaris.
- **Camera transfer** — pull a Mantra-era camera into a new Karma stage.
> [!tip] Prefer Solaris-native nodes for new work
> Scene Import is a bridge, not a daily driver. Start new scenes directly in LOPs to avoid the OBJ-context legacy.
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# 🔗 Related
- [[../SOLARIS MOC|SOLARIS MOC]].
- [[SOLARIS Reference VS Sublayer VS Merge|Reference VS Sublayer VS Merge]] — for USD-native imports.
- [[../HOUDINI Lop Import|LOP Import]] — different node, imports from another LOP graph.