> [!abstract] Summary
> Fix for **missing UVs after Alembic export → Maya import**. Root cause is **n-gons** (faces with more than 4 sides) that don't survive the round-trip cleanly. Solution: select faces with `@intrinsic:vertexcount > 4`, then run a **PolyFill / Clean** or convert to quads/tris before export.
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# Symptom
UVs are missing when the Alembic file is opened in Maya.
# Cause
**N-gons** (faces with more than 4 sides) — they don't survive the Alembic round-trip cleanly, breaking UV islands at export.
![[DoNOTDelete/Attachments/6.129 HOUDINI Alembic export fix/image-20230816.png]]
# Fix
1. **Group** all problematic faces:
```
@intrinsic:vertexcount > 4
```
2. **Clean / Divide / PolyFill** that group to convert n-gons into quads or tris.
3. (Optional) Run a **Clean SOP** with default settings to remove degenerate primitives.
4. Re-export to Alembic.
# Prevention
- Avoid n-gons during modeling (use a **Clean** node late in the SOP graph).
- See [[../../../PROTOCOL/OPTIMISATION/Notes/Asset modeling Clean - Leo Hanrion|Asset Modeling Clean — Leo Hanrion]] for cleanup conventions.
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# 🔗 Related
- [[../../../PROTOCOL/OPTIMISATION/Notes/Asset modeling Clean - Leo Hanrion|Asset Modeling Clean — Leo Hanrion]] — upstream non-manifold / n-gon checks.
- [[../HOUDINI MOC|HOUDINI MOC]].