# KNOWLEDGE — Master MOC
> [!abstract] About
> **Top-level index of the KNOWLEDGE base.** A personal 3D/VFX knowledge base covering software (DCCs, renderers, texturing, compositing, post-prod) and cross-software theory (lookdev, lighting, color, rendering). Each software has its own MOC — start there, or use the reading order below if you are new to the vault.
> [!note] State of the vault
> Many notes in the **HOUDINI** folder are still in French, unfinished, or outdated — this is being fixed progressively. Expect WIP content in the less-used sections.
## 🧭 Reading Order for Newcomers
1. [[COLORSPACE]] — start with color: the foundation for every other section.
2. [[LOOKDEV KNOWLEDGE MOC|LOOKDEV Knowledge MOC]] — PBR, shading theory, turntables.
3. [[LIGHTING MOC]] — practical lighting across renderers.
4. Pick your DCC of choice and follow its MOC (Houdini, Maya, Blender…).
5. [[COMPOSITING MOC]] — bring it all back together in Nuke.
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## 📖 Dictionary
- [[../OUT OF PUBLISH/3D DICTIONNARY/Dictionnaire|3D Dictionary]] — glossary of common 3D/VFX vocabulary.
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## 🧠 Core Knowledge (cross-software theory)
- [[COLORSPACE]] — color management basics: linear, sRGB, ACES, display vs working spaces.
- [[LOOKDEV KNOWLEDGE MOC|LOOKDEV Knowledge MOC]] — PBR theory, shading lobes, turntable authoring, reference data.
- [[LIGHTING MOC]] — light types, three-point, HDRI, per-renderer practice.
- [[../OUT OF PUBLISH/RENDERING/RENDERING basics Practice Alfh|Rendering Basics (Practice) — Alfh]] — rendering fundamentals walkthrough.
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## 🖱️ Software
### 🎨 Lookdev & Rendering
- [[ARNOLD MOC]] — Arnold renderer: `standard_surface`, AOVs, optimization.
- [[../OUT OF PUBLISH/RENDERMAN/RENDERMAN MOC|RenderMan MOC]] — Pixar's RenderMan (used in AltProd pipeline).
- [[HOUDINI/KARMA/KARMA MOC|Karma MOC]] — Houdini's native renderer.
- [[KATANA MOC]] — lookdev and lighting in Katana.
### 🧩 DCCs
- [[HOUDINI/HOUDINI MOC|Houdini MOC]] — the core DCC of the AltProd pipeline.
- [[HOUDINI/SOLARIS/SOLARIS MOC|Solaris MOC]] — USD scene building in LOPs.
- [[HOUDINI/KARMA/KARMA MOC|Karma MOC]] — Houdini-native rendering.
- [[MAYA MOC]] — modeling, rigging, animation, USD export.
- [[BLENDER/BLENDER-WIP|Blender — WIP]] — working notes, still in progress.
- [[../OUT OF PUBLISH/CLARISSE/6.10 CLARISSE|Clarisse (6.10)]] — Isotropix Clarisse reference notes.
- [[../OUT OF PUBLISH/ZBRUSH/ZBRUSH MOC|ZBrush MOC]] — high-poly sculpting.
### 🖌️ Texturing
- [[MARI MOC]] — node-based texturing, UDIMs, pro tips.
- [[../OUT OF PUBLISH/SUBSTANCE PAINTER/SUBSTANCE MOC|Substance Painter MOC]] — PBR painting, baking, smart materials.
### 🌱 Vegetation
- [[PLANTFACTORY/PLANTFACTORY MOC|PlantFactory MOC]] — procedural vegetation: trees, bushes, plants.
### 🎛️ Rendering Pipelines
- [[../OUT OF PUBLISH/UNREAL ENGINE/UNREAL MOC|Unreal Engine MOC]] — real-time / virtual production notes.
### 🎞️ Post-Production
- [[COMPOSITING MOC]] — NukeX workflow: CG comp, neutralization, AOV recombining.
- [[PHOTOSHOP MOC]] — 2D paint / texture cleanup / matte workflows.
- [[../OUT OF PUBLISH/TOUCH DESIGNER/Touch Designer MOC|Touch Designer MOC]] — real-time interactive / previs.
- [[../ARTFX OSMIUM/RESOLVE/RESOLVE MOC|DaVinci Resolve MOC]] — color grading and DCP delivery.
### 🤖 AI
- [[AI/AI MOC|AI MOC]] — AI tooling notes (Claude, assistants, skills…).
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## 🛠️ Pipeline Development
- [[PIPELINE - DEV/Pipeline Ressources|Pipeline Resources]] — links, tools and references for pipeline-dev work.
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## 🔗 Related
- [[../THE PROTOCOL VAULT|THE PROTOCOL VAULT]] — vault landing page.
- [[../PROTOCOL/PROTOCOL MOC|PROTOCOL MOC]] — Alternatives Productions pipeline documentation.
- [[../INSPIRATIONS AND REFERENCES/LEARNING and CURIOSITY|Learning & Curiosity]] — external resources and study material.