# KNOWLEDGE — Master MOC > [!abstract] About > **Top-level index of the KNOWLEDGE base.** A personal 3D/VFX knowledge base covering software (DCCs, renderers, texturing, compositing, post-prod) and cross-software theory (lookdev, lighting, color, rendering). Each software has its own MOC — start there, or use the reading order below if you are new to the vault. > [!note] State of the vault > Many notes in the **HOUDINI** folder are still in French, unfinished, or outdated — this is being fixed progressively. Expect WIP content in the less-used sections. ## 🧭 Reading Order for Newcomers 1. [[COLORSPACE]] — start with color: the foundation for every other section. 2. [[LOOKDEV KNOWLEDGE MOC|LOOKDEV Knowledge MOC]] — PBR, shading theory, turntables. 3. [[LIGHTING MOC]] — practical lighting across renderers. 4. Pick your DCC of choice and follow its MOC (Houdini, Maya, Blender…). 5. [[COMPOSITING MOC]] — bring it all back together in Nuke. --- ## 📖 Dictionary - [[../OUT OF PUBLISH/3D DICTIONNARY/Dictionnaire|3D Dictionary]] — glossary of common 3D/VFX vocabulary. --- ## 🧠 Core Knowledge (cross-software theory) - [[COLORSPACE]] — color management basics: linear, sRGB, ACES, display vs working spaces. - [[LOOKDEV KNOWLEDGE MOC|LOOKDEV Knowledge MOC]] — PBR theory, shading lobes, turntable authoring, reference data. - [[LIGHTING MOC]] — light types, three-point, HDRI, per-renderer practice. - [[../OUT OF PUBLISH/RENDERING/RENDERING basics Practice Alfh|Rendering Basics (Practice) — Alfh]] — rendering fundamentals walkthrough. --- ## 🖱️ Software ### 🎨 Lookdev & Rendering - [[ARNOLD MOC]] — Arnold renderer: `standard_surface`, AOVs, optimization. - [[../OUT OF PUBLISH/RENDERMAN/RENDERMAN MOC|RenderMan MOC]] — Pixar's RenderMan (used in AltProd pipeline). - [[HOUDINI/KARMA/KARMA MOC|Karma MOC]] — Houdini's native renderer. - [[KATANA MOC]] — lookdev and lighting in Katana. ### 🧩 DCCs - [[HOUDINI/HOUDINI MOC|Houdini MOC]] — the core DCC of the AltProd pipeline. - [[HOUDINI/SOLARIS/SOLARIS MOC|Solaris MOC]] — USD scene building in LOPs. - [[HOUDINI/KARMA/KARMA MOC|Karma MOC]] — Houdini-native rendering. - [[MAYA MOC]] — modeling, rigging, animation, USD export. - [[BLENDER/BLENDER-WIP|Blender — WIP]] — working notes, still in progress. - [[../OUT OF PUBLISH/CLARISSE/6.10 CLARISSE|Clarisse (6.10)]] — Isotropix Clarisse reference notes. - [[../OUT OF PUBLISH/ZBRUSH/ZBRUSH MOC|ZBrush MOC]] — high-poly sculpting. ### 🖌️ Texturing - [[MARI MOC]] — node-based texturing, UDIMs, pro tips. - [[../OUT OF PUBLISH/SUBSTANCE PAINTER/SUBSTANCE MOC|Substance Painter MOC]] — PBR painting, baking, smart materials. ### 🌱 Vegetation - [[PLANTFACTORY/PLANTFACTORY MOC|PlantFactory MOC]] — procedural vegetation: trees, bushes, plants. ### 🎛️ Rendering Pipelines - [[../OUT OF PUBLISH/UNREAL ENGINE/UNREAL MOC|Unreal Engine MOC]] — real-time / virtual production notes. ### 🎞️ Post-Production - [[COMPOSITING MOC]] — NukeX workflow: CG comp, neutralization, AOV recombining. - [[PHOTOSHOP MOC]] — 2D paint / texture cleanup / matte workflows. - [[../OUT OF PUBLISH/TOUCH DESIGNER/Touch Designer MOC|Touch Designer MOC]] — real-time interactive / previs. - [[../ARTFX OSMIUM/RESOLVE/RESOLVE MOC|DaVinci Resolve MOC]] — color grading and DCP delivery. ### 🤖 AI - [[AI/AI MOC|AI MOC]] — AI tooling notes (Claude, assistants, skills…). --- ## 🛠️ Pipeline Development - [[PIPELINE - DEV/Pipeline Ressources|Pipeline Resources]] — links, tools and references for pipeline-dev work. --- ## 🔗 Related - [[../THE PROTOCOL VAULT|THE PROTOCOL VAULT]] — vault landing page. - [[../PROTOCOL/PROTOCOL MOC|PROTOCOL MOC]] — Alternatives Productions pipeline documentation. - [[../INSPIRATIONS AND REFERENCES/LEARNING and CURIOSITY|Learning & Curiosity]] — external resources and study material.