# LIGHTING — Knowledge MOC
> [!abstract] About this MOC
> Everything related to **lighting** — physical light transport theory, practical setup in Arnold, and lighting in a Solaris/USD context. Read *Theory* first if you are new, then use *Practice* as a recipe book on the job.
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## 🧭 Reading Order for Newcomers
1. **Theory** → [[Notes/LIGHTING Theory|LIGHTING Theory]] — exposure, color temperature, inverse square law, three-point lighting.
2. **Practice in Arnold** → [[Notes/LIGHTING Arnold Practice|LIGHTING — Arnold Practice]] — lights, samples, AOVs, per-light AOV strategy.
3. **Practice in Solaris** → [[../HOUDINI/SOLARIS/DEPARTMENT/SOLARIS Lighting|SOLARIS Lighting]] — lighting within a USD / Karma pipeline.
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## 📚 Fundamentals
Evergreen concepts that apply to every renderer.
- [[Notes/LIGHTING Theory|LIGHTING Theory]] — light as energy, falloff, color temperature, cinematic conventions.
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## 🎨 Practice
Renderer-specific setup.
- [[Notes/LIGHTING Arnold Practice|LIGHTING — Arnold Practice]] — lights, samples, AOVs in Arnold.
- [[../HOUDINI/SOLARIS/DEPARTMENT/SOLARIS Lighting|SOLARIS Lighting]] — lighting in a Solaris/USD pipeline.
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## 🔗 Related MOCs
- [[../ARNOLD/ARNOLD MOC|ARNOLD MOC]] — renderer-level detail for the Arnold side.
- [[../LOOKDEV/LOOKDEV KNOWLEDGE MOC|LOOKDEV Knowledge MOC]] — the shading side that pairs with your lights.
- [[../COMPOSITING/COMPOSITING MOC|COMPOSITING MOC]] — downstream reading of AOVs.
- [[../KNOWLEDGE MOC|KNOWLEDGE MOC]] — top-level index.