# RETOPO **1) Select your model, and in the command line type ‘****polyRemesh****’. ‍** This will perform an operation similar to the ‘add divisions’ tool - subdividing your model -but in this case using triangulation to get a more accurate representation of your model. ‍ (Make sure your history has been deleted, and keep a backup of your original model). ![Maya Retopology polyRemesh](https://assets-global.website-files.com/5bb471555e930636a1371911/5c4a81131252d588439bbf5c_Blog_polyRetopo_step1.png) ![Maya Retopology polyRemesh settings](https://assets-global.website-files.com/5bb471555e930636a1371911/5c4a82731252d56e719bc081_Blog_polyRetopo_step2.png) ‍ **2) Play with the settings of the polyRemesh to increase or decrease the subdivisions if it hasn’t accurately captured your geometry.** This can be tricky to find a nice balance but is definitely worth it to help make your geometry a consistent level of detail. ‍ **3) Once its remeshed, select your model again, and again in the command line type ‘****polyRetopo****’.** Play with its settings to tweak the output model as needed. Again this can be tricky ![Maya Retopology polyRetopo](https://assets-global.website-files.com/5bb471555e930636a1371911/5c4a811300888163bead6253_Blog_polyRetopo_step3.png) ![Maya Retopology polyRetopo Settings](https://assets-global.website-files.com/5bb471555e930636a1371911/5c4a81131252d546849bbf5d_Blog_polyRetopo_step4.png) ‍ **4) Play with the settings of the polyRetopo** For this you'll only really need to change the Target Face Count. If you've done everything else right, this should be all you'll need. ### Tips and Troubleshooting ‍ ![Maya Retopology Hard Edge](https://assets-global.website-files.com/5bb471555e930636a1371911/5c4a81130900f7691fcdb369_Blog_polyRetopo_step5.png) The polyRemesh and polyRetopo nodes both respect hard edges (but not Edge Creasing) so ensure that your model had the right soft/hard edges before using them. Additionally by putting in some temporary hard edges you can force the Retopo to keep that line intact. ![Maya Retopology polyRemesh comparison|1200x675](https://assets-global.website-files.com/5bb471555e930636a1371911/5c4a811329e0ba64467699b7_Blog_polyRetopo_step6.png) Keep in mind that you don't need to use polyRemesh to retopologize (polyRemesh and polyRetopo are completely seperate node operations). polyRetopo will work with any mesh. **But** you will get better results if you do use it as it will provide better uniformity to the models resolution/detail # MATERIALS - Assign material depuis le shader network an drag and drop middle click **No Subdivision** type : none Iterations : 0 Uv Smoothing : pin_corners Auto Bump : Off Height : 0 Displ Zero : 0,5 **Subdivision** type : catclark Iterations : 2 Uv Smoothing : pin_corners Auto Bump : Off Height : 0 Displ Zero : 0,5 **Displacement** type : catclark Iterations : 3 Uv Smoothing : linear Auto Bump : On Height : 1 Displ Zero : 0,5