> [!abstract] Summary
> **Render-stage optimisation guide by Fabio Sguera** — strategies and settings for keeping render times under control on the production pipeline. The source is a Google Doc with three follow-up working notes embedded below.
> [!info] Source
> Live Google Doc by **Fabio Sguera** — comments welcome.
> [Open in Google Docs](https://docs.google.com/document/d/1Xh7tCDzuXCQD-yztR658ZLMqV_7rCKxd0cN8PExRwBo/edit?tab=t.t8og5wqp2r6s)
---
# 📄 Google Doc — Rendering Optimisation
> [!example] Full document
> <iframe src="https://docs.google.com/document/d/1Xh7tCDzuXCQD-yztR658ZLMqV_7rCKxd0cN8PExRwBo/preview" width="100%" height="900" frameborder="0"></iframe>
>
> [Open in Google Docs](https://docs.google.com/document/d/1Xh7tCDzuXCQD-yztR658ZLMqV_7rCKxd0cN8PExRwBo/edit?tab=t.t8og5wqp2r6s)
---
# 📝 Working notes (embedded)
> [!warning] Private-folder embeds — to decide
> The three notes embedded below currently live in `DoNOTDelete/Attachments/` (private). On Obsidian Publish they will render as broken embeds. Keep the embeds, copy the content into this note, or move the source notes into a public folder?
![[OPTIMASION DE RENDU]]
---
![[OPTIMASION DE RENDU (1)]]
---
![[OPTIMASION DE RENDU (2)]]
---
# 🔗 Related
- [[../OPTIMISATION MOC|OPTIMISATION MOC]]
- [[../../../OUT OF PUBLISH/RENDERMAN/CUSTOM AND OPTI/RM MIPMAP|RenderMan — MIPMAP]] — texture mip-map optimisation for RenderMan.
- [[../../../KNOWLEDGE/HOUDINI/KARMA/Notes/KARMA MIPMAP|Karma — MIPMAP]] — texture mip-map optimisation for Karma.
- [[../../USD/Notes/USD Practice/USD Maximizing Performance - by pixar|USD Maximizing Performance — by Pixar]] — USD-side performance.
- [[../../../KNOWLEDGE/LIGHTING/LIGHTING MOC|LIGHTING MOC]] — lighting choices that drive render cost.