> [!abstract] Summary > **Render-stage optimisation guide by Fabio Sguera** — strategies and settings for keeping render times under control on the production pipeline. The source is a Google Doc with three follow-up working notes embedded below. > [!info] Source > Live Google Doc by **Fabio Sguera** — comments welcome. > [Open in Google Docs](https://docs.google.com/document/d/1Xh7tCDzuXCQD-yztR658ZLMqV_7rCKxd0cN8PExRwBo/edit?tab=t.t8og5wqp2r6s) --- # 📄 Google Doc — Rendering Optimisation > [!example] Full document > <iframe src="https://docs.google.com/document/d/1Xh7tCDzuXCQD-yztR658ZLMqV_7rCKxd0cN8PExRwBo/preview" width="100%" height="900" frameborder="0"></iframe> > > [Open in Google Docs](https://docs.google.com/document/d/1Xh7tCDzuXCQD-yztR658ZLMqV_7rCKxd0cN8PExRwBo/edit?tab=t.t8og5wqp2r6s) --- # 📝 Working notes (embedded) > [!warning] Private-folder embeds — to decide > The three notes embedded below currently live in `DoNOTDelete/Attachments/` (private). On Obsidian Publish they will render as broken embeds. Keep the embeds, copy the content into this note, or move the source notes into a public folder? ![[OPTIMASION DE RENDU]] --- ![[OPTIMASION DE RENDU (1)]] --- ![[OPTIMASION DE RENDU (2)]] --- # 🔗 Related - [[../OPTIMISATION MOC|OPTIMISATION MOC]] - [[../../../OUT OF PUBLISH/RENDERMAN/CUSTOM AND OPTI/RM MIPMAP|RenderMan — MIPMAP]] — texture mip-map optimisation for RenderMan. - [[../../../KNOWLEDGE/HOUDINI/KARMA/Notes/KARMA MIPMAP|Karma — MIPMAP]] — texture mip-map optimisation for Karma. - [[../../USD/Notes/USD Practice/USD Maximizing Performance - by pixar|USD Maximizing Performance — by Pixar]] — USD-side performance. - [[../../../KNOWLEDGE/LIGHTING/LIGHTING MOC|LIGHTING MOC]] — lighting choices that drive render cost.