# OPTIMISATION — Protocol MOC > [!abstract] About > Cross-department **optimisation guides** for the Alternatives Productions pipeline — keep scenes light, render times reasonable, and asset hand-offs clean. Each department contributes a focused note: modeling cleanliness, animation tech, lookdev texture compression (MIPMAP), texturing performance, and rendering optimisation. > [!info] Why this MOC exists > Optimisation is not a single department's job. A heavy modeling export wastes lookdev time, a bad UV layout wastes texturing time, an unprepared scene wastes render budget. This MOC gathers the **per-department checklists** so anyone, at any stage, can find what they should *not* hand off. ## 🧭 Reading Order for Newcomers 1. [[Notes/Asset modeling Clean - Leo Hanrion|Asset Modeling Clean — by Leo Hanrion]] — the upstream foundation: clean geo, UVs and naming. 2. [[Notes/Tech doc for anim - Thomas Milcamp|Animation Tech Doc — by Thomas Milcamp]] — animator-side technical handoff. 3. Lookdev MIPMAP optimisation (per renderer) — see Per Department below. 4. [[../../KNOWLEDGE/MARI/Notes/MARI Optimization|MARI Optimization]] — texturing-side performance. 5. [[Notes/Rendering Optimisation - Fabio Sguera|Rendering Optimisation — by Fabio Sguera]] — final-stage render performance. --- ## 🧩 Per Department ### 🪨 Modeling - [[Notes/Asset modeling Clean - Leo Hanrion|Asset Modeling Clean — by Leo Hanrion]] — full beginner tutorial: per-shot modeling, UV unfold, clean basics (non-manifold, n-gons, normals), naming, UV layout (texel density), final cleaning, Prism export. ### 🎭 Animation - [[Notes/Tech doc for anim - Thomas Milcamp|Animation Tech Doc — by Thomas Milcamp]] — animator-side technical handoff doc. ### 🎨 Lookdev - [[../../OUT OF PUBLISH/RENDERMAN/CUSTOM AND OPTI/RM MIPMAP|RenderMan — MIPMAP]] — texture mip-map optimisation for RenderMan. - [[../../KNOWLEDGE/HOUDINI/KARMA/Notes/KARMA MIPMAP|Karma — MIPMAP]] — texture mip-map optimisation for Karma. ### 🖌️ Texturing - [[../../KNOWLEDGE/MARI/Notes/MARI Optimization|MARI Optimization]] — node graph, channel and project-level performance tips. ### 🎞️ Rendering - [[Notes/Rendering Optimisation - Fabio Sguera|Rendering Optimisation — by Fabio Sguera]] — full Google Doc walkthrough of render-stage optimisation. --- ## 🔗 Related - [[../THE PROTOCOL VAULT|THE PROTOCOL VAULT]] — vault landing page. - [[../PROTOCOL MOC|PROTOCOL MOC]] — master pipeline index. - [[../USD/Notes/USD Practice/USD Maximizing Performance - by pixar|USD Maximizing Performance — by Pixar]] — USD-level performance guide. - [[../USD/Notes/USD Practice/USD Jemalloc use|USD Jemalloc use]] — memory allocator for USD/Houdini workloads. - [[../PRISM/PRISM MOC Protocol|PRISM MOC]] — Prism publish workflow (where clean exports land). - [[../../KNOWLEDGE/KNOWLEDGE MOC|KNOWLEDGE MOC]] — software & theory base.