# OPTIMISATION — Protocol MOC
> [!abstract] About
> Cross-department **optimisation guides** for the Alternatives Productions pipeline — keep scenes light, render times reasonable, and asset hand-offs clean. Each department contributes a focused note: modeling cleanliness, animation tech, lookdev texture compression (MIPMAP), texturing performance, and rendering optimisation.
> [!info] Why this MOC exists
> Optimisation is not a single department's job. A heavy modeling export wastes lookdev time, a bad UV layout wastes texturing time, an unprepared scene wastes render budget. This MOC gathers the **per-department checklists** so anyone, at any stage, can find what they should *not* hand off.
## 🧭 Reading Order for Newcomers
1. [[Notes/Asset modeling Clean - Leo Hanrion|Asset Modeling Clean — by Leo Hanrion]] — the upstream foundation: clean geo, UVs and naming.
2. [[Notes/Tech doc for anim - Thomas Milcamp|Animation Tech Doc — by Thomas Milcamp]] — animator-side technical handoff.
3. Lookdev MIPMAP optimisation (per renderer) — see Per Department below.
4. [[../../KNOWLEDGE/MARI/Notes/MARI Optimization|MARI Optimization]] — texturing-side performance.
5. [[Notes/Rendering Optimisation - Fabio Sguera|Rendering Optimisation — by Fabio Sguera]] — final-stage render performance.
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## 🧩 Per Department
### 🪨 Modeling
- [[Notes/Asset modeling Clean - Leo Hanrion|Asset Modeling Clean — by Leo Hanrion]] — full beginner tutorial: per-shot modeling, UV unfold, clean basics (non-manifold, n-gons, normals), naming, UV layout (texel density), final cleaning, Prism export.
### 🎭 Animation
- [[Notes/Tech doc for anim - Thomas Milcamp|Animation Tech Doc — by Thomas Milcamp]] — animator-side technical handoff doc.
### 🎨 Lookdev
- [[../../OUT OF PUBLISH/RENDERMAN/CUSTOM AND OPTI/RM MIPMAP|RenderMan — MIPMAP]] — texture mip-map optimisation for RenderMan.
- [[../../KNOWLEDGE/HOUDINI/KARMA/Notes/KARMA MIPMAP|Karma — MIPMAP]] — texture mip-map optimisation for Karma.
### 🖌️ Texturing
- [[../../KNOWLEDGE/MARI/Notes/MARI Optimization|MARI Optimization]] — node graph, channel and project-level performance tips.
### 🎞️ Rendering
- [[Notes/Rendering Optimisation - Fabio Sguera|Rendering Optimisation — by Fabio Sguera]] — full Google Doc walkthrough of render-stage optimisation.
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## 🔗 Related
- [[../THE PROTOCOL VAULT|THE PROTOCOL VAULT]] — vault landing page.
- [[../PROTOCOL MOC|PROTOCOL MOC]] — master pipeline index.
- [[../USD/Notes/USD Practice/USD Maximizing Performance - by pixar|USD Maximizing Performance — by Pixar]] — USD-level performance guide.
- [[../USD/Notes/USD Practice/USD Jemalloc use|USD Jemalloc use]] — memory allocator for USD/Houdini workloads.
- [[../PRISM/PRISM MOC Protocol|PRISM MOC]] — Prism publish workflow (where clean exports land).
- [[../../KNOWLEDGE/KNOWLEDGE MOC|KNOWLEDGE MOC]] — software & theory base.