> [!abstract] Summary
> Workaround for **"Copy to Global" being greyed out** in Prism — a version-related issue. Uses **manual Copy + Paste-as-new-version** between Local and Global, which is also a cleaner workflow because it avoids having a scene that exists in both Local and Global at the same time.
> [!info] First seen
> Issue reported on **2025-09-22** — version mismatch in Prism. May or may not still apply depending on the version you are running.
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# The Issue
In some Prism builds, **"Copy to Global"** is greyed out on a local scene:
![[image-67.png]]
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# Workaround — Manual Copy → Paste new version
This workflow also avoids ending up with a scene that exists **both in Local and Global at the same time** (which is a frequent source of "I updated my local but never published" mistakes).
### Local → Global (publishing your work)
1. On the local scene, right-click → **Local / Copy**.
- ![[image-68.png]]
2. Then right-click → **Global / Paste new version**.
- ![[image-69.png]]
You now have a clean published global scene, with no stale local twin.
### Global → Local (going back to local work)
When you want to bring a published scene back to local for new work:
1. Right-click on the global scene → **Global / Copy**.
2. Right-click → **Local / Paste new version**.
Your published global scene stays untouched in Global:
![[image-70.png]]
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# Why This Is Better Even Without the Bug
- **One scene = one place at a time.** No accidental "I edited the local but forgot to push to global" situations.
- The version history is **clean and explicit** — every Local↔Global transfer is a deliberate new version.
- It matches the **Local / Global** mental model that Prism is trying to teach.
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# 🔗 Related
- [[../PRISM MOC Protocol|PRISM MOC]]
- [[PRISM a trier|PRISM — Working Notes]] — Local vs Global basics.
- [[PRISM Installation and Overview|PRISM Installation and Overview]] — full Prism guide.